using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components; namespace Content.Shared.Physics.Pull { public class PullMessage : ComponentMessage { public readonly PullController Controller; public readonly IPhysicsComponent Puller; public readonly IPhysicsComponent Pulled; protected PullMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) { Controller = controller; Puller = puller; Pulled = pulled; } } }