using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components { [RegisterComponent] public class ExtinguisherCabinetFilledComponent : ExtinguisherCabinetComponent { public override string Name => "ExtinguisherCabinetFilled"; public override void Initialize() { base.Initialize(); ItemContainer.Insert(Owner.EntityManager.SpawnEntity("FireExtinguisher", Owner.Transform.Coordinates)); } } }