#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class SetAnchor : IGraphAction { public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Value, "value", true); } public bool Value { get; private set; } = true; public async Task PerformAction(IEntity entity, IEntity? user) { if (!entity.TryGetComponent(out IPhysicsComponent? physics)) return; physics.Anchored = Value; } } }