using Content.Server.Anomaly.Components; using Content.Server.Chemistry.EntitySystems; using Content.Shared.Anomaly.Components; using Content.Server.Fluids.EntitySystems; namespace Content.Server.Anomaly.Effects; /// /// This component allows the anomaly to create puddles from SolutionContainer. /// public sealed class PuddleCreateAnomalySystem : EntitySystem { [Dependency] private readonly PuddleSystem _puddle = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainer = default!; public override void Initialize() { SubscribeLocalEvent(OnPulse); SubscribeLocalEvent(OnSupercritical, before: new[] { typeof(InjectionAnomalySystem) }); } private void OnPulse(EntityUid uid, PuddleCreateAnomalyComponent component, ref AnomalyPulseEvent args) { if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol)) return; var xform = Transform(uid); var puddleSol = _solutionContainer.SplitSolution(uid, sol, component.MaxPuddleSize * args.Severity); _puddle.TrySplashSpillAt(uid, xform.Coordinates, puddleSol, out _); } private void OnSupercritical(EntityUid uid, PuddleCreateAnomalyComponent component, ref AnomalySupercriticalEvent args) { if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol)) return; var buffer = sol; var xform = Transform(uid); _puddle.TrySpillAt(xform.Coordinates, buffer, out _); } }