using Content.Server.Anomaly.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Server.Fluids.EntitySystems;
namespace Content.Server.Anomaly.Effects;
///
/// This component allows the anomaly to create puddles from SolutionContainer.
///
public sealed class PuddleCreateAnomalySystem : EntitySystem
{
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{
SubscribeLocalEvent(OnPulse);
SubscribeLocalEvent(OnSupercritical, before: new[] { typeof(InjectionAnomalySystem) });
}
private void OnPulse(EntityUid uid, PuddleCreateAnomalyComponent component, ref AnomalyPulseEvent args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
return;
var xform = Transform(uid);
var puddleSol = _solutionContainer.SplitSolution(uid, sol, component.MaxPuddleSize * args.Severity);
_puddle.TrySplashSpillAt(uid, xform.Coordinates, puddleSol, out _);
}
private void OnSupercritical(EntityUid uid, PuddleCreateAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
return;
var buffer = sol;
var xform = Transform(uid);
_puddle.TrySpillAt(xform.Coordinates, buffer, out _);
}
}