using System.Linq; using Content.Shared.Clothing.Components; using Content.Shared.Preferences.Loadouts; using Content.Shared.Roles; using Content.Shared.Station; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Shared.Clothing; /// /// Assigns a loadout to an entity based on the RoleLoadout prototype /// public sealed class LoadoutSystem : EntitySystem { // Shared so we can predict it for placement manager. [Dependency] private readonly SharedStationSpawningSystem _station = default!; [Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] private readonly IRobustRandom _random = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); } public static string GetJobPrototype(string? loadout) { if (string.IsNullOrEmpty(loadout)) return string.Empty; return "Job" + loadout; } /// /// Tries to get the first entity prototype for operations such as sprite drawing. /// public EntProtoId? GetFirstOrNull(LoadoutPrototype loadout) { if (!_protoMan.TryIndex(loadout.Equipment, out var gear)) return null; var count = gear.Equipment.Count + gear.Inhand.Count + gear.Storage.Values.Sum(x => x.Count); if (count == 1) { if (gear.Equipment.Count == 1 && _protoMan.TryIndex(gear.Equipment.Values.First(), out var proto)) { return proto.ID; } if (gear.Inhand.Count == 1 && _protoMan.TryIndex(gear.Inhand[0], out proto)) { return proto.ID; } // Storage moment foreach (var ents in gear.Storage.Values) { foreach (var ent in ents) { return ent; } } } return null; } /// /// Tries to get the name of a loadout. /// public string GetName(LoadoutPrototype loadout) { if (!_protoMan.TryIndex(loadout.Equipment, out var gear)) return Loc.GetString("loadout-unknown"); var count = gear.Equipment.Count + gear.Storage.Values.Sum(o => o.Count) + gear.Inhand.Count; if (count == 1) { if (gear.Equipment.Count == 1 && _protoMan.TryIndex(gear.Equipment.Values.First(), out var proto)) { return proto.Name; } if (gear.Inhand.Count == 1 && _protoMan.TryIndex(gear.Inhand[0], out proto)) { return proto.Name; } foreach (var values in gear.Storage.Values) { if (values.Count != 1) continue; if (_protoMan.TryIndex(values[0], out proto)) { return proto.Name; } break; } } return Loc.GetString($"loadout-{loadout.ID}"); } private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args) { // Use starting gear if specified if (component.StartingGear != null) { var gear = _protoMan.Index(_random.Pick(component.StartingGear)); _station.EquipStartingGear(uid, gear); return; } if (component.RoleLoadout == null) return; // ...otherwise equip from role loadout var id = _random.Pick(component.RoleLoadout); var proto = _protoMan.Index(id); var loadout = new RoleLoadout(id); loadout.SetDefault(_protoMan, true); _station.EquipRoleLoadout(uid, loadout, proto); } }