using Content.Shared.Chemistry; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Kitchen { /// /// Tag component that denotes an entity as Juiceable /// [RegisterComponent] public class JuiceableComponent : Component { public override string Name => "Juiceable"; [ViewVariables] public Solution JuiceResultSolution; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => x.JuiceResultSolution, "result", new Solution()); } } }