#nullable enable
using Content.Shared.GameObjects.Components.Body.Part;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public interface IMechanism : IHasBody
{
IBodyPart? Part { get; set; }
///
/// Professional description of the .
///
string Description { get; set; }
///
/// The message to display upon examining a mob with this
/// added.
/// If the string is empty (""), no message will be displayed.
///
string ExamineMessage { get; set; }
///
/// Max HP of this .
///
int MaxDurability { get; set; }
///
/// Current HP of this .
///
int CurrentDurability { get; set; }
///
/// At what HP this is completely destroyed.
///
int DestroyThreshold { get; set; }
///
/// Armor of this against attacks.
///
int Resistance { get; set; }
///
/// Determines a handful of things - mostly whether this
/// can fit into a .
///
// TODO BODY OnSizeChanged
int Size { get; set; }
///
/// What kind of this
/// can be easily installed into.
///
BodyPartCompatibility Compatibility { get; set; }
// TODO BODY Turn these into event listeners so they dont need to be exposed
///
/// Called when the containing is attached to a
/// .
/// For instance, attaching a head with a brain inside to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void AddedToBody();
///
/// Called when the parent is
/// added into a that is not attached to a
/// .
/// For instance, adding a brain to a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void AddedToPart();
///
/// Called when the parent is removed from a
/// .
/// For instance, removing a head with a brain inside from a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void RemovedFromBody(IBody old);
///
/// Called when the parent is
/// removed from a that is not attached to a
/// .
/// For instance, removing a brain from a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void RemovedFromPart(IBodyPart old);
///
/// Called when the parent is added to a
/// that is attached to a .
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void AddedToPartInBody();
///
/// Called when the parent is removed from a
/// that is attached to a .
/// For instance, removing a brain from a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
///
void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
}
}