using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.DungeonGenerators; /// /// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist. /// /// /// DungeonData keys are: /// - FallbackTile /// - Rooms /// public sealed partial class PrefabDunGen : IDunGenLayer { /// /// Room pack presets we can use for this prefab. /// [DataField(required: true)] public List> Presets = new(); }