using System; using System.Collections.Generic; using Content.Server.GameTicking; using Content.Server.Interfaces.GameTicking; using Content.Shared; using Robust.Server.Interfaces.Player; using Robust.Shared.Map; using Robust.Shared.Timing; namespace Content.IntegrationTests { public class DummyGameTicker : SharedGameTicker, IGameTicker { public GameRunLevel RunLevel { get; } = GameRunLevel.InRound; public event Action OnRunLevelChanged { add { } remove { } } public void Initialize() { } public void Update(FrameEventArgs frameEventArgs) { } public void RestartRound() { } public void StartRound() { } public void EndRound() { } public void Respawn(IPlayerSession targetPlayer) { } public void MakeObserve(IPlayerSession player) { } public void MakeJoinGame(IPlayerSession player) { } public void ToggleReady(IPlayerSession player, bool ready) { } public GridCoordinates GetLateJoinSpawnPoint() => GridCoordinates.InvalidGrid; public GridCoordinates GetJobSpawnPoint(string jobId) => GridCoordinates.InvalidGrid; public GridCoordinates GetObserverSpawnPoint() => GridCoordinates.InvalidGrid; public T AddGameRule() where T : GameRule, new() { return new T(); } public void RemoveGameRule(GameRule rule) { } public IEnumerable ActiveGameRules { get; } = Array.Empty(); public void SetStartPreset(Type type) { } public void SetStartPreset(string type) { } } }