using Content.Server.GameTicking; using Content.Server.Ghost; using Content.Server.Ghost.Components; using Content.Server.Mind.Components; using Content.Shared.Examine; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Interaction.Events; using Robust.Shared.Map; using Robust.Shared.Timing; namespace Content.Server.Mind; public sealed class MindSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnExamined); SubscribeLocalEvent(OnSuicide); } public void SetGhostOnShutdown(EntityUid uid, bool value, MindComponent? mind = null) { if (!Resolve(uid, ref mind)) return; mind.GhostOnShutdown = value; } /// /// Don't call this unless you know what the hell you're doing. /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalAssignMind(EntityUid uid, Mind value, MindComponent? mind = null) { if (!Resolve(uid, ref mind)) return; mind.Mind = value; RaiseLocalEvent(uid, new MindAddedMessage(), true); } /// /// Don't call this unless you know what the hell you're doing. /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalEjectMind(EntityUid uid, MindComponent? mind = null) { if (!Resolve(uid, ref mind)) return; if (!Deleted(uid)) RaiseLocalEvent(uid, new MindRemovedMessage(), true); mind.Mind = null; } private void OnShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args) { // Let's not create ghosts if not in the middle of the round. if (_gameTicker.RunLevel != GameRunLevel.InRound) return; if (mind.HasMind) { if (mind.Mind?.VisitingEntity is {Valid: true} visiting) { if (TryComp(visiting, out GhostComponent? ghost)) { _ghostSystem.SetCanReturnToBody(ghost, false); } mind.Mind!.TransferTo(visiting); } else if (mind.GhostOnShutdown) { // Changing an entities parents while deleting is VERY sus. This WILL throw exceptions. // TODO: just find the applicable spawn position dirctly without actually updating the transform's parent. Transform(uid).AttachToGridOrMap(); var spawnPosition = Transform(uid).Coordinates; // Use a regular timer here because the entity has probably been deleted. Timer.Spawn(0, () => { // Make extra sure the round didn't end between spawning the timer and it being executed. if (_gameTicker.RunLevel != GameRunLevel.InRound) return; // Async this so that we don't throw if the grid we're on is being deleted. var gridId = spawnPosition.GetGridUid(EntityManager); if (!spawnPosition.IsValid(EntityManager) || gridId == EntityUid.Invalid || !_mapManager.GridExists(gridId)) { spawnPosition = _gameTicker.GetObserverSpawnPoint(); } // TODO refactor observer spawning. // please. if (!spawnPosition.IsValid(EntityManager)) { // This should be an error, if it didn't cause tests to start erroring when they delete a player. Logger.WarningS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.Mind?.CharacterName} was deleted, and no applicable spawn location is available."); mind.Mind?.TransferTo(null); return; } var ghost = Spawn("MobObserver", spawnPosition); var ghostComponent = Comp(ghost); _ghostSystem.SetCanReturnToBody(ghostComponent, false); // Log these to make sure they're not causing the GameTicker round restart bugs... Logger.DebugS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.Mind?.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\"."); if (mind.Mind == null) return; var val = mind.Mind.CharacterName ?? string.Empty; MetaData(ghost).EntityName = val; mind.Mind.TransferTo(ghost); }); } } } private void OnExamined(EntityUid uid, MindComponent mind, ExaminedEvent args) { if (!mind.ShowExamineInfo || !args.IsInDetailsRange) { return; } var dead = TryComp(uid, out var state) && _mobStateSystem.IsDead(uid, state); if (dead) { if (mind.Mind?.Session == null) { // Player has no session attached and dead args.PushMarkup($"[color=yellow]{Loc.GetString("mind-component-no-mind-and-dead-text", ("ent", uid))}[/color]"); } else { // Player is dead with session args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]"); } } else if (!mind.HasMind) { args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", uid))}[/color]"); } else if (mind.Mind?.Session == null) { args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", uid))}[/color]"); } } private void OnSuicide(EntityUid uid, MindComponent component, SuicideEvent args) { if (args.Handled) return; if (component.HasMind && component.Mind!.PreventSuicide) { args.BlockSuicideAttempt(true); } } }