using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
///
/// Connects with other s whose
/// correctly correspond.
///
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
{
[ViewVariables]
public PipeDirection PipeDirection { get => _pipeDirection; set => SetPipeDirection(value); }
private PipeDirection _pipeDirection;
[ViewVariables]
private IPipeNet _pipeNet = PipeNet.NullNet;
[ViewVariables]
private bool _needsPipeNet = true;
///
/// The gases in this pipe.
///
[ViewVariables]
public GasMixture Air
{
get => _needsPipeNet ? LocalAir : _pipeNet.Air;
set
{
if (_needsPipeNet)
LocalAir = value;
else
_pipeNet.Air = value;
}
}
///
/// Stores gas in this pipe when disconnected from a .
/// Only for usage by s.
///
[ViewVariables]
public GasMixture LocalAir { get; set; }
[ViewVariables]
public float Volume => LocalAir.Volume;
private AppearanceComponent _appearance;
private const float DefaultVolume = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
}
public override void Initialize(IEntity owner)
{
base.Initialize(owner);
Owner.TryGetComponent(out _appearance);
UpdateAppearance();
}
public void JoinPipeNet(IPipeNet pipeNet)
{
_pipeNet = pipeNet;
_needsPipeNet = false;
}
public void ClearPipeNet()
{
_pipeNet = PipeNet.NullNet;
_needsPipeNet = true;
}
void IRotatableNode.RotateEvent(RotateEvent ev)
{
var diff = ev.NewRotation - ev.OldRotation;
PipeDirection = PipeDirection.RotatePipeDirection(diff);
}
protected override IEnumerable GetReachableNodes()
{
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDirection = (PipeDirection) (1 << i);
var ownNeededConnection = pipeDirection;
var theirNeededConnection = ownNeededConnection.GetOpposite();
if (!_pipeDirection.HasDirection(ownNeededConnection))
{
continue;
}
var pipeNodesInDirection = new List();
var entities = Owner.GetComponent()
.GetInDir(pipeDirection.ToDirection());
foreach (var entity in entities)
{
if (entity.TryGetComponent(out var container))
{
foreach (var node in container.Nodes)
{
if (node is PipeNode pipeNode && pipeNode._pipeDirection.HasDirection(theirNeededConnection))
{
pipeNodesInDirection.Add(pipeNode);
}
}
}
}
foreach (var pipeNode in pipeNodesInDirection)
{
yield return pipeNode;
}
}
}
private void UpdateAppearance()
{
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection));
}
private void SetPipeDirection(PipeDirection pipeDirection)
{
_pipeDirection = pipeDirection;
RefreshNodeGroup();
UpdateAppearance();
}
}
}