#nullable enable using Content.Client.GameObjects.Components.Disposal; using Content.Client.GameObjects.Components.MedicalScanner; using Content.Shared.GameObjects.Components.Body; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.Body { [RegisterComponent] [ComponentReference(typeof(IBody))] public class BodyComponent : SharedBodyComponent, IDraggable { public bool CanDrop(CanDropEventArgs eventArgs) { if (eventArgs.Target.HasComponent() || eventArgs.Target.HasComponent() || eventArgs.Target.HasComponent()) { return true; } return false; } } }