using Content.Shared.Damage;
using Content.Shared.Sound;
namespace Content.Server.Weapon.Melee.EnergySword
{
[RegisterComponent]
internal sealed class EnergySwordComponent : Component
{
public Color BladeColor = Color.DodgerBlue;
public bool Hacked = false;
public bool Activated = false;
///
/// RGB cycle rate for hacked e-swords.
///
[DataField("cycleRate")]
public float CycleRate = 1f;
[DataField("activateSound")]
public SoundSpecifier ActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeon.ogg");
[DataField("deActivateSound")]
public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg");
[DataField("colorOptions")]
public List ColorOptions = new()
{
Color.Tomato,
Color.DodgerBlue,
Color.Aqua,
Color.MediumSpringGreen,
Color.MediumOrchid
};
[DataField("litDamageBonus", required: true)]
public DamageSpecifier LitDamageBonus = default!;
[DataField("litDisarmMalus", required: true)]
public float litDisarmMalus = 0.6f;
}
}