using Content.Shared.Item.ItemToggle.Components; using Robust.Shared.GameStates; using Content.Shared.Toggleable; namespace Content.Shared.Light.Components; /// /// Makes enable and disable point lights on this entity. /// [RegisterComponent, NetworkedComponent] public sealed partial class ItemTogglePointLightComponent : Component { /// /// When true, causes the color specified in /// be used to modulate the color of lights on this entity. /// [DataField] public bool ToggleableVisualsColorModulatesLights = false; }