using Content.Shared.Chemistry.Reagent;
using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed partial class Drunk : ReagentEffect
{
///
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
///
[DataField]
public float BoozePower = 3f;
///
/// Whether speech should be slurred.
///
[DataField]
public bool SlurSpeech = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-drunk", ("chance", Probability));
public override void Effect(ReagentEffectArgs args)
{
var boozePower = BoozePower;
boozePower *= args.Scale;
var drunkSys = args.EntityManager.EntitySysManager.GetEntitySystem();
drunkSys.TryApplyDrunkenness(args.SolutionEntity, boozePower, SlurSpeech);
}
}