using Robust.Shared.Prototypes; namespace Content.Server.Spawners.Components { [RegisterComponent] [Virtual] public partial class ConditionalSpawnerComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField] public List Prototypes { get; set; } = new(); [ViewVariables(VVAccess.ReadWrite)] [DataField] public List GameRules = new(); [ViewVariables(VVAccess.ReadWrite)] [DataField] public float Chance { get; set; } = 1.0f; } }