using System; using System.Diagnostics.CodeAnalysis; using System.Globalization; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Network; namespace Content.Server.Commands { /// /// Utilities for writing commands /// public static class CommandUtils { /// /// Gets the player session for the player with the indicated id, /// sending a failure to the performer if unable to. /// public static bool TryGetSessionByUsernameOrId(IConsoleShell shell, string usernameOrId, IPlayerSession performer, [NotNullWhen(true)] out IPlayerSession? session) { var plyMgr = IoCManager.Resolve(); if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true; if (Guid.TryParse(usernameOrId, out var targetGuid)) { if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true; shell.WriteLine("Unable to find user with that name/id."); return false; } shell.WriteLine("Unable to find user with that name/id."); return false; } /// /// Gets the attached entity for the player session with the indicated id, /// sending a failure to the performer if unable to. /// public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell, string usernameOrId, IPlayerSession performer, out EntityUid attachedEntity) { attachedEntity = default; if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false; if (session.AttachedEntity == null) { shell.WriteLine("User has no attached entity."); return false; } attachedEntity = session.AttachedEntity.Value; return true; } public static string SubstituteEntityDetails(IConsoleShell shell, EntityUid ent, string ruleString) { var entMan = IoCManager.Resolve(); var transform = entMan.GetComponent(ent); // gross, is there a better way to do this? ruleString = ruleString.Replace("$ID", ent.ToString()); ruleString = ruleString.Replace("$WX", transform.WorldPosition.X.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$WY", transform.WorldPosition.Y.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$LX", transform.LocalPosition.X.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$LY", transform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$NAME", entMan.GetComponent(ent).EntityName); if (shell.Player is IPlayerSession player) { if (player.AttachedEntity is {Valid: true} p) { var pTransform = entMan.GetComponent(p); ruleString = ruleString.Replace("$PID", ent.ToString()); ruleString = ruleString.Replace("$PWX", pTransform.WorldPosition.X.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$PWY", pTransform.WorldPosition.Y.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$PLX", pTransform.LocalPosition.X.ToString(CultureInfo.InvariantCulture)); ruleString = ruleString.Replace("$PLY", pTransform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture)); } } return ruleString; } } }