using Content.Shared.Ninja.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Ninja.Components; /// /// Component for the Space Ninja's unique Spider Charge. /// Only this component detonating can trigger the ninja's objective. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedSpiderChargeSystem))] public sealed partial class SpiderChargeComponent : Component { /// Range for planting within the target area [DataField] public float Range = 10f; /// The ninja that planted this charge [DataField] public EntityUid? Planter; }