using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Weapons.Ranged { public abstract class SharedRangedBarrelComponent : Component { public abstract FireRateSelector FireRateSelector { get; } public abstract FireRateSelector AllRateSelectors { get; } public abstract float FireRate { get; } public abstract int ShotsLeft { get; } public abstract int Capacity { get; } } [Flags] public enum FireRateSelector { Safety = 0, Single = 1 << 0, Automatic = 1 << 1, } }