using Content.Shared.GameObjects.Components.Mobs; using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Server.GameObjects.Components.Mobs { [RegisterComponent] [ComponentReference(typeof(SharedCameraRecoilComponent))] public sealed class CameraRecoilComponent : SharedCameraRecoilComponent { public override void Kick(Vector2 recoil) { var msg = new RecoilKickMessage(recoil); SendNetworkMessage(msg); } } }