using Robust.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Random; namespace Content.Server.GameObjects.Components.Items.Storage.Fill { [RegisterComponent] internal sealed class ToolboxEmergencyFillComponent : Component, IMapInit { public override string Name => "ToolboxEmergencyFill"; #pragma warning disable 649 [Dependency] private readonly IEntityManager _entityManager; #pragma warning restore 649 void IMapInit.MapInit() { var storage = Owner.GetComponent(); var random = IoCManager.Resolve(); void Spawn(string prototype) { storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition)); } Spawn("BreathMaskClothing"); Spawn("BreathMaskClothing"); Spawn("FoodChocolateBar"); Spawn("FlashlightLantern"); Spawn("FlashlightLantern"); Spawn(random.Prob(0.15f) ? "HarmonicaInstrument" : "FoodChocolateBar"); } } }