using SS14.Server.GameObjects; using SS14.Shared.Enums; using SS14.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Power { public class PoweredLightComponent : Component { public override string Name => "PoweredLight"; public override void Initialize() { base.Initialize(); var device = Owner.GetComponent(); var sprite = Owner.GetComponent(); var light = Owner.GetComponent(); device.OnPowerStateChanged += (sender, args) => { if (args.Powered) { sprite.LayerSetState(0, "on"); light.State = LightState.On; } else { sprite.LayerSetState(0, "off"); light.State = LightState.Off; } }; } } }