using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using SS14.Client.GameObjects;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
namespace Content.Client.GameObjects.Components.Storage
{
///
/// Client version of item storage containers, contains a UI which displays stored entities and their size
///
public class ClientStorageComponent : SharedStorageComponent
{
private Dictionary StoredEntities { get; set; } = new Dictionary();
private int StorageSizeUsed;
private int StorageCapacityMax;
private StorageWindow Window;
public override void OnAdd()
{
base.OnAdd();
Window = new StorageWindow()
{ StorageEntity = this };
}
public override void OnRemove()
{
Window.Dispose();
base.OnRemove();
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
switch (message)
{
//Updates what we are storing for the UI
case StorageHeldItemsMessage msg:
HandleStorageMessage(msg);
break;
//Opens the UI
case OpenStorageUIMessage msg:
OpenUI();
break;
case CloseStorageUIMessage msg:
// todo: close window/grey it out
break;
}
}
///
/// Copies received values from server about contents of storage container
///
///
private void HandleStorageMessage(StorageHeldItemsMessage storagestate)
{
StoredEntities = new Dictionary(storagestate.StoredEntities);
StorageSizeUsed = storagestate.StorageSizeUsed;
StorageCapacityMax = storagestate.StorageSizeMax;
Window.BuildEntityList();
}
///
/// Opens the storage UI
///
private void OpenUI()
{
Window.AddToScreen();
Window.Open();
}
///
/// Function for clicking one of the stored entity buttons in the UI, tells server to remove that entity
///
///
private void Interact(EntityUid entityuid)
{
SendNetworkMessage(new RemoveEntityMessage(entityuid));
}
///
/// GUI class for client storage component
///
private class StorageWindow : SS14Window
{
private Control VSplitContainer;
private VBoxContainer EntityList;
private Label Information;
public ClientStorageComponent StorageEntity;
protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Storage/Storage.tscn");
protected override void Initialize()
{
base.Initialize();
HideOnClose = true;
// Get all the controls.
VSplitContainer = Contents.GetChild("VSplitContainer");
EntityList = VSplitContainer.GetChild("ListScrollContainer").GetChild("EntityList");
Information = VSplitContainer.GetChild