using Content.Shared.Administration;
using Content.Shared.CCVar.CVarAccess;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// Controls if the game should run station events
///
[CVarControl(AdminFlags.Server | AdminFlags.Mapping)]
public static readonly CVarDef
EventsEnabled = CVarDef.Create("events.enabled", true, CVar.ARCHIVE | CVar.SERVERONLY);
}