using Content.Server.Objectives.Systems;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
///
/// Requires that the player not have a certain job to have this objective.
///
[RegisterComponent, Access(typeof(NotJobRequirementSystem))]
public sealed partial class NotJobRequirementComponent : Component
{
///
/// List of job prototype IDs to ban from having this objective.
///
[DataField]
public List> Jobs = new List>();
}