using System.Numerics; using Content.Client.UserInterface.Systems.Chat.Widgets; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; namespace Content.Client.UserInterface.Screens; /// /// Screens that are considered to be 'in-game'. /// public abstract class InGameScreen : UIScreen { public Action? OnChatResized; public abstract ChatBox ChatBox { get; } public abstract void SetChatSize(Vector2 size); }