using System.Linq;
using System.Numerics;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class TileAnomalySystem : SharedTileAnomalySystem
{
[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnPulse);
SubscribeLocalEvent(OnSupercritical);
SubscribeLocalEvent(OnStabilityChanged);
SubscribeLocalEvent(OnSeverityChanged);
SubscribeLocalEvent(OnShutdown);
}
private void OnPulse(Entity component, ref AnomalyPulseEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnPulse)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity, args.PowerModifier);
}
}
private void OnSupercritical(Entity component, ref AnomalySupercriticalEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSuperCritical)
continue;
SpawnTiles(component, entry, 1, 1, args.PowerModifier);
}
}
private void OnShutdown(Entity component, ref AnomalyShutdownEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
continue;
SpawnTiles(component, entry, 1, 1, 1);
}
}
private void OnStabilityChanged(Entity component, ref AnomalyStabilityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnStabilityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity, 1);
}
}
private void OnSeverityChanged(Entity component, ref AnomalySeverityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSeverityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity, 1);
}
}
private void SpawnTiles(Entity anomaly, TileSpawnSettingsEntry entry, float stability, float severity, float powerMod)
{
var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings, powerMod);
if (tiles == null)
return;
foreach (var tileref in tiles)
{
var tile = (ContentTileDefinition) _tiledef[entry.Floor];
_tile.ReplaceTile(tileref, tile);
}
}
}