using Content.Shared.Audio; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Sound { /// /// Changes footstep sound /// [RegisterComponent] public class FootstepModifierComponent : Component { #pragma warning disable 649 [Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IRobustRandom _footstepRandom; #pragma warning restore 649 /// /// public override string Name => "FootstepModifier"; public string _soundCollectionName; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _soundCollectionName, "footstepSoundCollection", ""); } public void PlayFootstep() { if (!string.IsNullOrWhiteSpace(_soundCollectionName)) { var soundCollection = _prototypeManager.Index(_soundCollectionName); var file = _footstepRandom.Pick(soundCollection.PickFiles); Owner.GetComponent().Play(file, AudioParams.Default.WithVolume(-2f)); } } } }