using System; using System.Collections.Generic; using Content.Server.GameObjects.EntitySystems; using Content.Shared.GameObjects; using Content.Shared.GameObjects.Components.Medical; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Utility; namespace Content.Server.GameObjects.Components.Medical { [RegisterComponent] [ComponentReference(typeof(IActivate))] public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate { private AppearanceComponent _appearance; private BoundUserInterface _userInterface; private ContainerSlot _bodyContainer; public bool IsOccupied => _bodyContainer.ContainedEntity != null; public override void Initialize() { base.Initialize(); _appearance = Owner.GetComponent(); _userInterface = Owner.GetComponent() .GetBoundUserInterface(MedicalScannerUiKey.Key); _bodyContainer = ContainerManagerComponent.Ensure($"{Name}-bodyContainer", Owner); UpdateUserInterface(); } private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState = new MedicalScannerBoundUserInterfaceState( 0, 0, null); private MedicalScannerBoundUserInterfaceState GetUserInterfaceState() { var body = _bodyContainer.ContainedEntity; if (body == null) { _appearance.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open); return EmptyUIState; } var damageable = body.GetComponent(); var species = body.GetComponent(); var deathThreshold = species.DamageTemplate.DamageThresholds.FirstOrNull(x => x.ThresholdType == ThresholdType.Death); if (!deathThreshold.HasValue) { return EmptyUIState; } var deathThresholdValue = deathThreshold.Value.Value; var currentHealth = damageable.CurrentDamage[DamageType.Total]; var dmgDict = new Dictionary(); foreach (var dmgType in (DamageType[])Enum.GetValues(typeof(DamageType))) { if (damageable.CurrentDamage.TryGetValue(dmgType, out var amount)) { dmgDict[dmgType.ToString()] = amount; } } return new MedicalScannerBoundUserInterfaceState( deathThresholdValue-currentHealth, deathThresholdValue, dmgDict); } private void UpdateUserInterface() { var newState = GetUserInterfaceState(); _userInterface.SetState(newState); } private MedicalScannerStatus GetStatusFromDamageState(DamageState damageState) { switch (damageState) { case NormalState _: return MedicalScannerStatus.Green; case CriticalState _: return MedicalScannerStatus.Red; case DeadState _: return MedicalScannerStatus.Death; default: throw new ArgumentException(nameof(damageState)); } } private MedicalScannerStatus GetStatus() { var body = _bodyContainer.ContainedEntity; return body == null ? MedicalScannerStatus.Open : GetStatusFromDamageState(body.GetComponent().CurrentDamageState); } private void UpdateAppearance() { _appearance.SetData(MedicalScannerVisuals.Status, GetStatus()); } public void Activate(ActivateEventArgs args) { if (!args.User.TryGetComponent(out IActorComponent actor)) { return; } _userInterface.Open(actor.playerSession); } [Verb] public sealed class EnterVerb : Verb { protected override string GetText(IEntity user, MedicalScannerComponent component) { return "Enter"; } protected override VerbVisibility GetVisibility(IEntity user, MedicalScannerComponent component) { return component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible; } protected override void Activate(IEntity user, MedicalScannerComponent component) { component.InsertBody(user); } } [Verb] public sealed class EjectVerb : Verb { protected override string GetText(IEntity user, MedicalScannerComponent component) { return "Eject"; } protected override VerbVisibility GetVisibility(IEntity user, MedicalScannerComponent component) { return component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible; } protected override void Activate(IEntity user, MedicalScannerComponent component) { component.EjectBody(); } } public void InsertBody(IEntity user) { _bodyContainer.Insert(user); UpdateUserInterface(); UpdateAppearance(); } public void EjectBody() { _bodyContainer.Remove(_bodyContainer.ContainedEntity); UpdateUserInterface(); UpdateAppearance(); } public void Update(float frameTime) { if (_bodyContainer.ContainedEntity == null) { // There's no need to update if there's no one inside return; } UpdateUserInterface(); UpdateAppearance(); } } }