using Content.Shared.Examine; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility.Markup; namespace Content.Shared.Construction.Steps { [DataDefinition] public class ComponentConstructionGraphStep : ArbitraryInsertConstructionGraphStep { [DataField("component")] public string Component { get; } = string.Empty; public override bool EntityValid(EntityUid uid, IEntityManager entityManager) { foreach (var component in entityManager.GetComponents(uid)) { if (component.Name == Component) return true; } return false; } public override void DoExamine(ExaminedEvent examinedEvent) { examinedEvent.Message.AddMessage( Basic.RenderMarkup(string.IsNullOrEmpty(Name) ? Loc.GetString( "construction-insert-entity-with-component", ("componentName", Component))// Terrible. : Loc.GetString( "construction-insert-exact-entity", ("entityName", Name)) )); } } }