using System; using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.Hands.Components; using Content.Server.Items; using Content.Server.Weapon.Ranged.Barrels.Components; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Popups; using Content.Shared.Weapons.Ranged.Barrels.Components; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using Robust.Shared.Utility.Markup; namespace Content.Server.Weapon.Ranged.Ammunition.Components { [RegisterComponent] #pragma warning disable 618 public class RangedMagazineComponent : Component, IMapInit, IInteractUsing, IUse, IExamine #pragma warning restore 618 { [Dependency] private readonly IEntityManager _entities = default!; public override string Name => "RangedMagazine"; private readonly Stack _spawnedAmmo = new(); private Container _ammoContainer = default!; public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount; public int Capacity => _capacity; [DataField("capacity")] private int _capacity = 20; public MagazineType MagazineType => _magazineType; [DataField("magazineType")] private MagazineType _magazineType = MagazineType.Unspecified; public BallisticCaliber Caliber => _caliber; [DataField("caliber")] private BallisticCaliber _caliber = BallisticCaliber.Unspecified; private AppearanceComponent? _appearanceComponent; // If there's anything already in the magazine [DataField("fillPrototype")] private string? _fillPrototype; // By default the magazine won't spawn the entity until needed so we need to keep track of how many left we can spawn // Generally you probablt don't want to use this private int _unspawnedCount; void IMapInit.MapInit() { if (_fillPrototype != null) { _unspawnedCount += Capacity; } UpdateAppearance(); } protected override void Initialize() { base.Initialize(); _ammoContainer = ContainerHelpers.EnsureContainer(Owner, $"{Name}-magazine", out var existing); if (existing) { if (_ammoContainer.ContainedEntities.Count > Capacity) { throw new InvalidOperationException("Initialized capacity of magazine higher than its actual capacity"); } foreach (var entity in _ammoContainer.ContainedEntities) { _spawnedAmmo.Push(entity); _unspawnedCount--; } } if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent)) { _appearanceComponent = appearanceComponent; } _appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true); } private void UpdateAppearance() { _appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft); _appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity); } public bool TryInsertAmmo(EntityUid user, EntityUid ammo) { if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent)) { return false; } if (ammoComponent.Caliber != _caliber) { Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-wrong-caliber")); return false; } if (ShotsLeft >= Capacity) { Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-is-full ")); return false; } _ammoContainer.Insert(ammo); _spawnedAmmo.Push(ammo); UpdateAppearance(); return true; } public EntityUid? TakeAmmo() { EntityUid ammo = default; // If anything's spawned use that first, otherwise use the fill prototype as a fallback (if we have spawn count left) if (_spawnedAmmo.TryPop(out var entity)) { ammo = entity; _ammoContainer.Remove(entity); } else if (_unspawnedCount > 0) { _unspawnedCount--; ammo = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent(Owner).Coordinates); } UpdateAppearance(); return ammo; } async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs) { return TryInsertAmmo(eventArgs.User, eventArgs.Using); } bool IUse.UseEntity(UseEntityEventArgs eventArgs) { if (!_entities.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent)) { return false; } if (TakeAmmo() is not {Valid: true} ammo) { return false; } var itemComponent = _entities.GetComponent(ammo); if (!handsComponent.CanPutInHand(itemComponent)) { _entities.GetComponent(ammo).Coordinates = _entities.GetComponent(eventArgs.User).Coordinates; ServerRangedBarrelComponent.EjectCasing(ammo); } else { handsComponent.PutInHand(itemComponent); } return true; } public void Examine(FormattedMessage.Builder message, bool inDetailsRange) { var text = Loc.GetString("ranged-magazine-component-on-examine", ("magazineType", MagazineType),("caliber", Caliber)); message.AddMarkup(text); } } }