using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Server.Chemistry.EntitySystems; using Content.Server.Coordinates.Helpers; using Content.Server.Fluids.EntitySystems; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.Fluids.Components { public static class SpillExtensions { /// /// Spills the specified solution at the entity's location if possible. /// /// /// The entity to use as a location to spill the solution at. /// /// Initial solution for the prototype. /// The prototype to use. /// Play the spill sound. /// The puddle if one was created, null otherwise. public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype, bool sound = true) { return solution.SpillAt(entity.Transform.Coordinates, prototype, sound); } /// /// Spills the specified solution at the entity's location if possible. /// /// /// The entity to use as a location to spill the solution at. /// /// Initial solution for the prototype. /// The prototype to use. /// The puddle if one was created, null otherwise. /// Play the spill sound. /// True if a puddle was created, false otherwise. public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true) { puddle = solution.SpillAt(entity, prototype, sound); return puddle != null; } /// /// Spills solution at the specified grid coordinates. /// /// Initial solution for the prototype. /// The coordinates to spill the solution at. /// The prototype to use. /// Whether or not to play the spill sound. /// The puddle if one was created, null otherwise. public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, bool overflow = true, bool sound = true) { if (solution.TotalVolume == 0) return null; var mapManager = IoCManager.Resolve(); var entityManager = IoCManager.Resolve(); if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid)) return null; // Let's not spill to space. return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound); } /// /// Spills the specified solution at the entity's location if possible. /// /// The coordinates to spill the solution at. /// Initial solution for the prototype. /// The prototype to use. /// The puddle if one was created, null otherwise. /// Play the spill sound. /// True if a puddle was created, false otherwise. public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype, [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true) { puddle = solution.SpillAt(coordinates, prototype, sound); return puddle != null; } public static bool TryGetPuddle(this TileRef tileRef, GridTileLookupSystem? gridTileLookupSystem, [NotNullWhen(true)] out PuddleComponent? puddle) { foreach (var entity in tileRef.GetEntitiesInTileFast(gridTileLookupSystem)) { if (entity.TryGetComponent(out PuddleComponent? p)) { puddle = p; return true; } } puddle = null; return false; } public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype, bool overflow = true, bool sound = true) { if (solution.TotalVolume <= 0) return null; var mapManager = IoCManager.Resolve(); var entityManager = IoCManager.Resolve(); var serverEntityManager = IoCManager.Resolve(); // If space return early, let that spill go out into the void if (tileRef.Tile.IsEmpty) return null; var gridId = tileRef.GridIndex; if (!mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids. // Get normalized co-ordinate for spill location and spill it in the centre // TODO: Does SnapGrid or something else already do this? var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices); PuddleComponent? puddle = null; var spilt = false; var spillEntities = IoCManager.Resolve() .GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray(); foreach (var spillEntity in spillEntities) { if (EntitySystem.Get() .TryGetRefillableSolution(spillEntity.Uid, out var solutionContainerComponent)) { EntitySystem.Get().Refill(spillEntity.Uid, solutionContainerComponent, solution.SplitSolution(ReagentUnit.Min( solutionContainerComponent.AvailableVolume, solutionContainerComponent.MaxSpillRefill)) ); } } var puddleSystem = EntitySystem.Get(); foreach (var spillEntity in spillEntities) { if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue; if (!overflow && puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent)) return null; if (!puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue; puddle = puddleComponent; spilt = true; break; } // Did we add to an existing puddle if (spilt) return puddle; var puddleEnt = serverEntityManager.SpawnEntity(prototype, spillGridCoords); var newPuddleComponent = puddleEnt.GetComponent(); puddleSystem.TryAddSolution(newPuddleComponent.Owner.Uid, solution, sound); return newPuddleComponent; } } }