using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Animations;
using Content.Client.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Storage
{
///
/// Client version of item storage containers, contains a UI which displays stored entities and their size
///
[RegisterComponent]
public class ClientStorageComponent : SharedStorageComponent, IDraggable
{
private List _storedEntities = new();
private int StorageSizeUsed;
private int StorageCapacityMax;
private StorageWindow Window;
private SharedBagState _bagState;
public override IReadOnlyList StoredEntities => _storedEntities;
public override void Initialize()
{
base.Initialize();
// Hide stackVisualizer on start
_bagState = SharedBagState.Close;
}
public override void OnAdd()
{
base.OnAdd();
Window = new StorageWindow()
{ StorageEntity = this, Title = Owner.Name };
}
public override void OnRemove()
{
Window.Dispose();
base.OnRemove();
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not StorageComponentState state)
{
return;
}
_storedEntities = state.StoredEntities
.Select(id => Owner.EntityManager.GetEntity(id))
.ToList();
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
//Updates what we are storing for the UI
case StorageHeldItemsMessage msg:
HandleStorageMessage(msg);
ChangeStorageVisualization(_bagState);
break;
//Opens the UI
case OpenStorageUIMessage _:
ChangeStorageVisualization(SharedBagState.Open);
ToggleUI();
break;
case CloseStorageUIMessage _:
ChangeStorageVisualization(SharedBagState.Close);
CloseUI();
break;
case AnimateInsertingEntitiesMessage msg:
HandleAnimatingInsertingEntities(msg);
break;
}
}
///
/// Copies received values from server about contents of storage container
///
///
private void HandleStorageMessage(StorageHeldItemsMessage storageState)
{
_storedEntities = storageState.StoredEntities.Select(id => Owner.EntityManager.GetEntity(id)).ToList();
StorageSizeUsed = storageState.StorageSizeUsed;
StorageCapacityMax = storageState.StorageSizeMax;
Window.BuildEntityList();
}
///
/// Animate the newly stored entities in flying towards this storage's position
///
///
private void HandleAnimatingInsertingEntities(AnimateInsertingEntitiesMessage msg)
{
for (var i = 0; msg.StoredEntities.Count > i; i++)
{
var entityId = msg.StoredEntities[i];
var initialPosition = msg.EntityPositions[i];
if (Owner.EntityManager.TryGetEntity(entityId, out var entity))
{
ReusableAnimations.AnimateEntityPickup(entity, initialPosition, Owner.Transform.WorldPosition);
}
}
}
///
/// Opens the storage UI if closed. Closes it if opened.
///
private void ToggleUI()
{
if (Window.IsOpen)
Window.Close();
else
Window.Open();
}
private void CloseUI()
{
Window.Close();
}
private void ChangeStorageVisualization(SharedBagState state)
{
_bagState = state;
if (Owner.TryGetComponent(out var appearanceComponent))
{
appearanceComponent.SetData(SharedBagOpenVisuals.BagState, state);
appearanceComponent.SetData(StackVisuals.Hide, state == SharedBagState.Close);
}
}
///
/// Function for clicking one of the stored entity buttons in the UI, tells server to remove that entity
///
///
private void Interact(EntityUid entityUid)
{
SendNetworkMessage(new RemoveEntityMessage(entityUid));
}
public override bool Remove(IEntity entity)
{
if (_storedEntities.Remove(entity))
{
Dirty();
return true;
}
return false;
}
///
/// GUI class for client storage component
///
private class StorageWindow : SS14Window
{
private Control VSplitContainer;
private readonly VBoxContainer _entityList;
private readonly Label _information;
public ClientStorageComponent StorageEntity;
private readonly StyleBoxFlat _hoveredBox = new() { BackgroundColor = Color.Black.WithAlpha(0.35f) };
private readonly StyleBoxFlat _unHoveredBox = new() { BackgroundColor = Color.Black.WithAlpha(0.0f) };
public StorageWindow()
{
MinSize = SetSize = (180, 320);
Title = "Storage Item";
RectClipContent = true;
var containerButton = new ContainerButton
{
MouseFilter = MouseFilterMode.Pass,
};
var innerContainerButton = new PanelContainer
{
PanelOverride = _unHoveredBox,
};
containerButton.AddChild(innerContainerButton);
containerButton.OnPressed += args =>
{
var controlledEntity = IoCManager.Resolve().LocalPlayer.ControlledEntity;
if (controlledEntity.TryGetComponent(out HandsComponent hands))
{
StorageEntity.SendNetworkMessage(new InsertEntityMessage());
}
};
VSplitContainer = new VBoxContainer()
{
MouseFilter = MouseFilterMode.Ignore,
};
containerButton.AddChild(VSplitContainer);
_information = new Label
{
Text = "Items: 0 Volume: 0/0 Stuff",
VerticalAlignment = VAlignment.Center
};
VSplitContainer.AddChild(_information);
var listScrollContainer = new ScrollContainer
{
VerticalExpand = true,
HorizontalExpand = true,
HScrollEnabled = true,
VScrollEnabled = true,
};
_entityList = new VBoxContainer
{
HorizontalExpand = true
};
listScrollContainer.AddChild(_entityList);
VSplitContainer.AddChild(listScrollContainer);
Contents.AddChild(containerButton);
listScrollContainer.OnMouseEntered += args =>
{
innerContainerButton.PanelOverride = _hoveredBox;
};
listScrollContainer.OnMouseExited += args =>
{
innerContainerButton.PanelOverride = _unHoveredBox;
};
}
public override void Close()
{
StorageEntity.SendNetworkMessage(new CloseStorageUIMessage());
base.Close();
}
///
/// Loops through stored entities creating buttons for each, updates information labels
///
public void BuildEntityList()
{
_entityList.DisposeAllChildren();
var storageList = StorageEntity.StoredEntities;
var storedGrouped = storageList.GroupBy(e => e).Select(e => new
{
Entity = e.Key,
Amount = e.Count()
});
foreach (var group in storedGrouped)
{
var entity = group.Entity;
var button = new EntityButton()
{
EntityUid = entity.Uid,
MouseFilter = MouseFilterMode.Stop,
};
button.ActualButton.OnToggled += OnItemButtonToggled;
//Name and Size labels set
button.EntityName.Text = entity.Name;
button.EntitySize.Text = group.Amount.ToString();
//Gets entity sprite and assigns it to button texture
if (entity.TryGetComponent(out ISpriteComponent sprite))
{
button.EntitySpriteView.Sprite = sprite;
}
_entityList.AddChild(button);
}
//Sets information about entire storage container current capacity
if (StorageEntity.StorageCapacityMax != 0)
{
_information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
}
else
{
_information.Text = String.Format("Items: {0}", storageList.Count);
}
}
///
/// Function assigned to button toggle which removes the entity from storage
///
///
private void OnItemButtonToggled(BaseButton.ButtonToggledEventArgs args)
{
var control = (EntityButton) args.Button.Parent;
args.Button.Pressed = false;
StorageEntity.Interact(control.EntityUid);
}
}
///
/// Button created for each entity that represents that item in the storage UI, with a texture, and name and size label
///
private class EntityButton : Control
{
public EntityUid EntityUid { get; set; }
public Button ActualButton { get; }
public SpriteView EntitySpriteView { get; }
public Control EntityControl { get; }
public Label EntityName { get; }
public Label EntitySize { get; }
public EntityButton()
{
ActualButton = new Button
{
HorizontalExpand = true,
VerticalExpand = true,
ToggleMode = true,
MouseFilter = MouseFilterMode.Stop
};
AddChild(ActualButton);
var hBoxContainer = new HBoxContainer();
EntitySpriteView = new SpriteView
{
MinSize = new Vector2(32.0f, 32.0f),
OverrideDirection = Direction.South
};
EntityName = new Label
{
VerticalAlignment = VAlignment.Center,
Text = "Backpack",
};
hBoxContainer.AddChild(EntitySpriteView);
hBoxContainer.AddChild(EntityName);
EntityControl = new Control
{
HorizontalExpand = true
};
EntitySize = new Label
{
VerticalAlignment = VAlignment.Center,
Text = "Size 6",
Align = Label.AlignMode.Right,
/*AnchorLeft = 1.0f,
AnchorRight = 1.0f,
AnchorBottom = 0.5f,
AnchorTop = 0.5f,
MarginLeft = -38.0f,
MarginTop = -7.0f,
MarginRight = -5.0f,
MarginBottom = 7.0f*/
};
EntityControl.AddChild(EntitySize);
hBoxContainer.AddChild(EntityControl);
AddChild(hBoxContainer);
}
}
}
}