using Robust.Shared.Player;
namespace Content.Server.Arcade.BlockGame;
[RegisterComponent]
public sealed partial class BlockGameArcadeComponent : Component
{
///
/// The currently active session of NT-BG.
///
public BlockGame? Game = null;
///
/// The player currently playing the active session of NT-BG.
///
public ICommonSession? Player = null;
///
/// The players currently viewing (but not playing) the active session of NT-BG.
///
public readonly List Spectators = new();
///
/// Whether the game machine should thank (or otherwise talk to) the player when they leave
///
public bool ShouldSayThankYou;
}