using Robust.Shared.Player; namespace Content.Server.Arcade.BlockGame; [RegisterComponent] public sealed partial class BlockGameArcadeComponent : Component { /// /// The currently active session of NT-BG. /// public BlockGame? Game = null; /// /// The player currently playing the active session of NT-BG. /// public ICommonSession? Player = null; /// /// The players currently viewing (but not playing) the active session of NT-BG. /// public readonly List Spectators = new(); /// /// Whether the game machine should thank (or otherwise talk to) the player when they leave /// public bool ShouldSayThankYou; }