using Content.Server.GameObjects.Components.Interactable; using Content.Server.Utility; using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Content.Server.GameObjects.Components { [RegisterComponent] [ComponentReference(typeof(SharedConfigurationComponent))] public class ConfigurationComponent : SharedConfigurationComponent, IInteractUsing { [ViewVariables] private BoundUserInterface UserInterface => Owner.GetUIOrNull(ConfigurationUiKey.Key); [ViewVariables] private readonly Dictionary _config = new Dictionary(); private Regex _validation; public override void OnAdd() { base.OnAdd(); if (UserInterface != null) { UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage; } } public override void OnRemove() { base.OnRemove(); if (UserInterface != null) { UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage; } } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataReadWriteFunction("keys", new List(), (list) => FillConfiguration(list, _config, ""), () => _config.Keys.ToList()); serializer.DataReadFunction("validation", "^[a-zA-Z0-9 ]*$", value => _validation = new Regex("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled)); } public string GetConfig(string name) { return _config.GetValueOrDefault(name); } protected override void Startup() { base.Startup(); UpdateUserInterface(); } async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs) { if (UserInterface == null || !eventArgs.User.TryGetComponent(out IActorComponent actor)) return false; if (!eventArgs.Using.TryGetComponent(out var tool)) return false; if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool)) return false; UpdateUserInterface(); UserInterface.Open(actor.playerSession); UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession); return true; } private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { var message = serverMsg.Message; var config = new Dictionary(_config); if (message is ConfigurationUpdatedMessage msg) { foreach (var key in config.Keys) { var value = msg.Config.GetValueOrDefault(key); if (value == null || _validation != null && !_validation.IsMatch(value) && value != "") continue; _config[key] = value; } SendMessage(new ConfigUpdatedComponentMessage(config)); } } private void UpdateUserInterface() { UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config)); } private static void FillConfiguration(List list, Dictionary configuration, T value){ for (var index = 0; index < list.Count; index++) { configuration.Add(list[index], value); } } } }