using Robust.Shared.GameObjects; namespace Content.Server.Disposal.Mailing { public sealed class DisposalMailingUnitSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(BodyTypeChanged); } private static void BodyTypeChanged( EntityUid uid, DisposalMailingUnitComponent component, PhysicsBodyTypeChangedEvent args) { component.UpdateVisualState(); } } }