using Content.Shared.Damage; using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Armor; /// /// Used for clothing that reduces damage when worn. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedArmorSystem))] public sealed partial class ArmorComponent : Component { /// /// The damage reduction /// [DataField(required: true)] public DamageModifierSet Modifiers = default!; } /// /// Event raised on an armor entity to get additional examine text relating to its armor. /// /// [ByRefEvent] public record struct ArmorExamineEvent(FormattedMessage Msg);