using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
///
/// When triggered will flash in an area around the object and destroy itself
///
[RegisterComponent]
public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "FlashExplosive";
private float _range;
private float _duration;
private string _sound;
private bool _deleteOnFlash;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 7.0f);
serializer.DataField(ref _duration, "duration", 8.0f);
serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
}
public bool Explode()
{
// If we're in a locker or whatever then can't flash anything
ContainerHelpers.TryGetContainer(Owner, out var container);
if (container == null || !container.Owner.HasComponent())
{
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)
{
EntitySystem.Get().PlayAtCoords(_sound, Owner.Transform.GridPosition);
}
if (_deleteOnFlash && !Owner.Deleted)
{
Owner.Delete();
}
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explode();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explode();
}
}
}