using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.Chemistry.EntitySystems; using Content.Server.Nutrition.Components; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink { public sealed class DrinkValueCon : Consideration { protected override float GetScore(Blackboard context) { var target = context.GetState().GetValue(); if (target == null || IoCManager.Resolve().Deleted(target) || !EntitySystem.Get().TryGetSolution(target.Value, DrinkComponent.DefaultSolutionName, out var drink)) { return 0.0f; } var nutritionValue = 0; foreach (var reagent in drink.Contents) { // TODO nutritionValue += (reagent.Quantity * 30).Int(); } return nutritionValue / 1000.0f; } } }