using Content.Shared.GameObjects.Components.Body.Mechanism; using Robust.Client.Console; using Robust.Client.GameObjects; using Robust.Client.Interfaces.Console; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Commands { public class ShowMechanismsCommand : IConsoleCommand { public const string CommandName = "showmechanisms"; // ReSharper disable once StringLiteralTypo public string Command => CommandName; public string Description => "Makes mechanisms visible, even when they shouldn't be."; public string Help => $"{Command}"; public bool Execute(IDebugConsole console, params string[] args) { var componentManager = IoCManager.Resolve(); var mechanisms = componentManager.EntityQuery(); foreach (var mechanism in mechanisms) { if (mechanism.Owner.TryGetComponent(out SpriteComponent sprite)) { sprite.ContainerOccluded = false; } } IoCManager.Resolve().ProcessCommand("showcontainedcontext"); return false; } } }