using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Doors;
using Content.Server.Doors.Components;
using Content.Shared.Doors;
using Content.Shared.Interaction;
using Content.Shared.Notification.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Doors.Components
{
///
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying,
/// and not being openable on open-hand click.
///
[RegisterComponent]
public class FirelockComponent : Component
{
public override string Name => "Firelock";
[ComponentDependency]
public readonly ServerDoorComponent? DoorComponent = null;
///
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
///
///
[DataField("lockedPryTimeModifier")]
public float LockedPryTimeModifier = 1.5f;
public bool EmergencyPressureStop()
{
if (DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Open && DoorComponent.CanCloseGeneric())
{
DoorComponent.Close();
if (Owner.TryGetComponent(out AirtightComponent? airtight))
{
EntitySystem.Get().SetAirblocked(airtight, true);
}
return true;
}
return false;
}
public bool IsHoldingPressure(float threshold = 20)
{
var atmosphereSystem = EntitySystem.Get();
var minMoles = float.MaxValue;
var maxMoles = 0f;
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(Owner.Transform.Coordinates))
{
var moles = adjacent.TotalMoles;
if (moles < minMoles)
minMoles = moles;
if (moles > maxMoles)
maxMoles = moles;
}
return (maxMoles - minMoles) > threshold;
}
public bool IsHoldingFire()
{
var atmosphereSystem = EntitySystem.Get();
if (!atmosphereSystem.TryGetGridAndTile(Owner.Transform.Coordinates, out var tuple))
return false;
if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
return false;
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
return true;
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(Owner.Transform.Coordinates))
{
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
return true;
}
return false;
}
}
}