using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Shared.Body.Components; using Content.Shared.Body.Events; using Content.Shared.Body.Organ; using Content.Shared.Body.Part; using Content.Shared.Damage; using Content.Shared.Damage.Prototypes; using Content.Shared.Movement.Components; using Content.Shared.Random.Helpers; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Map; namespace Content.Shared.Body.Systems; public partial class SharedBodySystem { private void InitializeParts() { SubscribeLocalEvent(OnPartRemoved); SubscribeLocalEvent(OnPartGetState); SubscribeLocalEvent(OnPartHandleState); } private void OnPartGetState(EntityUid uid, BodyPartComponent part, ref ComponentGetState args) { args.State = new BodyPartComponentState( part.Body, part.ParentSlot, part.Children, part.Organs, part.PartType, part.IsVital, part.Symmetry ); } private void OnPartHandleState(EntityUid uid, BodyPartComponent part, ref ComponentHandleState args) { if (args.Current is not BodyPartComponentState state) return; part.Body = state.Body; part.ParentSlot = state.ParentSlot; part.Children = state.Children; part.Organs = state.Organs; part.PartType = state.PartType; part.IsVital = state.IsVital; part.Symmetry = state.Symmetry; } private void OnPartRemoved(EntityUid uid, BodyPartComponent part, ComponentRemove args) { if (part.ParentSlot is { } slot) { slot.Child = null; Dirty(slot.Parent); } foreach (var childSlot in part.Children.Values.ToArray()) { DropPart(childSlot.Child); } } private BodyPartSlot? CreatePartSlot( string slotId, EntityUid parent, BodyPartType partType, BodyPartComponent? part = null) { if (!Resolve(parent, ref part, false)) return null; var slot = new BodyPartSlot(slotId, parent, partType); part.Children.Add(slotId, slot); return slot; } public bool TryCreatePartSlot( EntityUid? parentId, string id, [NotNullWhen(true)] out BodyPartSlot? slot, BodyPartComponent? parent = null) { slot = null; if (parentId == null || !Resolve(parentId.Value, ref parent, false)) return false; slot = new BodyPartSlot(id, parentId.Value, null); if (!parent.Children.TryAdd(id, slot)) { slot = null; return false; } return true; } public bool TryCreatePartSlotAndAttach( EntityUid? parentId, string id, EntityUid? childId, BodyPartComponent? parent = null, BodyPartComponent? child = null) { return TryCreatePartSlot(parentId, id, out var slot, parent) && AttachPart(childId, slot, child); } public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetPartChildren(EntityUid? id, BodyPartComponent? part = null) { if (id == null || !Resolve(id.Value, ref part, false)) yield break; foreach (var slot in part.Children.Values) { if (!TryComp(slot.Child, out BodyPartComponent? childPart)) continue; yield return (slot.Child.Value, childPart); foreach (var subChild in GetPartChildren(slot.Child, childPart)) { yield return subChild; } } } public IEnumerable<(EntityUid Id, OrganComponent Component)> GetPartOrgans(EntityUid? partId, BodyPartComponent? part = null) { if (partId == null || !Resolve(partId.Value, ref part, false)) yield break; foreach (var slot in part.Organs.Values) { if (!TryComp(slot.Child, out OrganComponent? organ)) continue; yield return (slot.Child.Value, organ); } } public IEnumerable GetPartAllSlots(EntityUid? partId, BodyPartComponent? part = null) { if (partId == null || !Resolve(partId.Value, ref part, false)) yield break; foreach (var slot in part.Children.Values) { yield return slot; if (!TryComp(slot.Child, out BodyComponent? childPart)) continue; foreach (var subChild in GetBodyAllSlots(slot.Child, childPart)) { yield return subChild; } } } public bool CanAttachPart([NotNullWhen(true)] EntityUid? partId, BodyPartSlot slot, BodyPartComponent? part = null) { return partId != null && slot.Child == null && Resolve(partId.Value, ref part, false) && (slot.Type == null || slot.Type == part.PartType) && Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container) && container.CanInsert(partId.Value); } public virtual bool AttachPart( EntityUid? partId, BodyPartSlot slot, [NotNullWhen(true)] BodyPartComponent? part = null) { if (partId == null || !Resolve(partId.Value, ref part, false) || !CanAttachPart(partId, slot, part)) return false; DropPart(slot.Child); DropPart(partId, part); var container = Containers.EnsureContainer(slot.Parent, BodyContainerId); if (!container.Insert(partId.Value)) return false; slot.Child = partId; part.ParentSlot = slot; if (TryComp(slot.Parent, out BodyPartComponent? parentPart)) { part.Body = parentPart.Body; } else if (TryComp(slot.Parent, out BodyComponent? parentBody)) { part.Body = parentBody.Owner; } else { part.Body = null; } Dirty(slot.Parent); Dirty(partId.Value); if (part.Body is { } newBody) { if (part.PartType == BodyPartType.Leg) UpdateMovementSpeed(newBody); var partAddedEvent = new BodyPartAddedEvent(slot.Id, part); RaiseLocalEvent(newBody, ref partAddedEvent); // TODO: Body refactor. Somebody is doing it // EntitySystem.Get().BodyPartAdded(Owner, argsAdded); foreach (var organ in GetPartOrgans(partId, part)) { RaiseLocalEvent(organ.Id, new AddedToBodyEvent(newBody), true); } Dirty(newBody); } return true; } public virtual bool DropPart(EntityUid? partId, BodyPartComponent? part = null) { if (partId == null || !Resolve(partId.Value, ref part, false) || part.ParentSlot is not { } slot) return false; var oldBodyNullable = part.Body; slot.Child = null; part.ParentSlot = null; part.Body = null; if (Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container)) container.Remove(partId.Value); if (TryComp(partId, out TransformComponent? transform)) transform.AttachToGridOrMap(); part.Owner.RandomOffset(0.25f); if (oldBodyNullable is { } oldBody) { var args = new BodyPartRemovedEvent(slot.Id, part); RaiseLocalEvent(oldBody, ref args); if (part.PartType == BodyPartType.Leg) { UpdateMovementSpeed(oldBody); if(!GetBodyChildrenOfType(oldBody, BodyPartType.Leg).Any()) Standing.Down(oldBody); } if (part.IsVital && !GetBodyChildrenOfType(oldBody, part.PartType).Any()) { // TODO BODY SYSTEM KILL : Find a more elegant way of killing em than just dumping bloodloss damage. var damage = new DamageSpecifier(Prototypes.Index("Bloodloss"), 300); Damageable.TryChangeDamage(part.Owner, damage); } foreach (var organSlot in part.Organs.Values) { if (organSlot.Child is not { } child) continue; RaiseLocalEvent(child, new RemovedFromBodyEvent(oldBody), true); } } Dirty(slot.Parent); Dirty(partId.Value); return true; } public void UpdateMovementSpeed(EntityUid body, BodyComponent? component = null, MovementSpeedModifierComponent? movement = null) { if (!Resolve(body, ref component, ref movement, false)) return; if (component.RequiredLegs <= 0) return; if (component.Root?.Child is not { } root) return; var allSlots = GetAllBodyPartSlots(root).ToHashSet(); var allLegs = new HashSet(); foreach (var slot in allSlots) { if (slot.Type == BodyPartType.Leg && slot.Child is { } child) allLegs.Add(child); } var walkSpeed = 0f; var sprintSpeed = 0f; var acceleration = 0f; foreach (var leg in allLegs) { if (!TryComp(leg, out var legModifier)) continue; walkSpeed += legModifier.WalkSpeed; sprintSpeed += legModifier.SprintSpeed; acceleration += legModifier.Acceleration; } walkSpeed /= component.RequiredLegs; sprintSpeed /= component.RequiredLegs; acceleration /= component.RequiredLegs; Movement.ChangeBaseSpeed(body, walkSpeed, sprintSpeed, acceleration, movement); } public bool DropPartAt(EntityUid? partId, EntityCoordinates dropAt, BodyPartComponent? part = null) { if (partId == null || !DropPart(partId, part)) return false; if (TryComp(partId.Value, out TransformComponent? transform)) transform.Coordinates = dropAt; return true; } public bool OrphanPart(EntityUid? partId, BodyPartComponent? part = null) { if (partId == null || !Resolve(partId.Value, ref part, false)) return false; DropPart(partId, part); foreach (var slot in part.Children.Values) { DropPart(slot.Child); } return false; } public bool DeletePart(EntityUid? id, BodyPartComponent? part = null) { if (id == null || !Resolve(id.Value, ref part, false)) return false; DropPart(id, part); if (Deleted(id.Value)) return false; Del(id.Value); return true; } public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildrenOfType(EntityUid? bodyId, BodyPartType type, BodyComponent? body = null) { foreach (var part in GetBodyChildren(bodyId, body)) { if (part.Component.PartType == type) yield return part; } } public bool BodyHasChildOfType(EntityUid? bodyId, BodyPartType type, BodyComponent? body = null) { return GetBodyChildrenOfType(bodyId, type, body).Any(); } public bool BodyHasChild( EntityUid? parentId, EntityUid? childId, BodyComponent? parent = null, BodyPartComponent? child = null) { if (parentId == null || !Resolve(parentId.Value, ref parent, false) || childId == null || !Resolve(childId.Value, ref child, false)) return false; return child.ParentSlot?.Child == parentId; } public IEnumerable GetBodyPartAdjacentParts(EntityUid partId, BodyPartComponent? part = null) { if (!Resolve(partId, ref part, false)) yield break; if (part.ParentSlot != null) yield return part.ParentSlot.Parent; foreach (var slot in part.Children.Values) { if (slot.Child != null) yield return slot.Child.Value; } } public IEnumerable<(EntityUid AdjacentId, T Component)> GetBodyPartAdjacentPartsComponents( EntityUid partId, BodyPartComponent? part = null) where T : Component { if (!Resolve(partId, ref part, false)) yield break; var query = GetEntityQuery(); foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part)) { if (query.TryGetComponent(adjacentId, out var component)) yield return (adjacentId, component); } } public bool TryGetBodyPartAdjacentPartsComponents( EntityUid partId, [NotNullWhen(true)] out List<(EntityUid AdjacentId, T Component)>? comps, BodyPartComponent? part = null) where T : Component { if (!Resolve(partId, ref part, false)) { comps = null; return false; } var query = GetEntityQuery(); comps = new List<(EntityUid AdjacentId, T Component)>(); foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part)) { if (query.TryGetComponent(adjacentId, out var component)) comps.Add((adjacentId, component)); } if (comps.Count != 0) return true; comps = null; return false; } /// /// Returns a list of ValueTuples of and OrganComponent on each organ /// in the given part. /// /// The part entity id to check on. /// The part to check for organs on. /// The component to check for. public List<(T Comp, OrganComponent Organ)> GetBodyPartOrganComponents( EntityUid uid, BodyPartComponent? part = null) where T : Component { if (!Resolve(uid, ref part)) return new List<(T Comp, OrganComponent Organ)>(); var query = GetEntityQuery(); var list = new List<(T Comp, OrganComponent Organ)>(); foreach (var organ in GetPartOrgans(uid, part)) { if (query.TryGetComponent(organ.Id, out var comp)) list.Add((comp, organ.Component)); } return list; } /// /// Tries to get a list of ValueTuples of and OrganComponent on each organs /// in the given part. /// /// The part entity id to check on. /// The list of components. /// The part to check for organs on. /// The component to check for. /// Whether any were found. public bool TryGetBodyPartOrganComponents( EntityUid uid, [NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps, BodyPartComponent? part = null) where T : Component { if (!Resolve(uid, ref part)) { comps = null; return false; } comps = GetBodyPartOrganComponents(uid, part); if (comps.Count != 0) return true; comps = null; return false; } }