#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Nutrition; using Content.Shared.Administration; using Content.Shared.GameObjects.Components.Nutrition; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Debug)] public class Hungry : IClientCommand { public string Command => "hungry"; public string Description => "Makes you hungry."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "You cannot use this command unless you are a player."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You cannot use this command without an entity."); return; } if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger)) { shell.SendText(player, $"Your entity does not have a {nameof(HungerComponent)} component."); return; } var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving]; hunger.CurrentHunger = hungryThreshold; } } }