#nullable enable using System; using Content.Server.Administration; using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Administration; using Content.Shared.Alert; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.IoC; namespace Content.Server.Commands.Alerts { [AdminCommand(AdminFlags.Debug)] public sealed class ClearAlert : IClientCommand { public string Command => "clearalert"; public string Description => "Clears an alert for a player, defaulting to current player"; public string Help => "clearalert "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player?.AttachedEntity == null) { shell.SendText(player, "You don't have an entity."); return; } var attachedEntity = player.AttachedEntity; if (args.Length > 1) { var target = args[1]; if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; } if (!attachedEntity.TryGetComponent(out ServerAlertsComponent? alertsComponent)) { shell.SendText(player, "user has no alerts component"); return; } var alertType = args[0]; var alertMgr = IoCManager.Resolve(); if (!alertMgr.TryGet(Enum.Parse(alertType), out var alert)) { shell.SendText(player, "unrecognized alertType " + alertType); return; } alertsComponent.ClearAlert(alert.AlertType); } } }