using Content.Client.Chat; using Robust.Shared.GameObjects; using Robust.Shared.Timing; namespace Content.Client.Interfaces.Chat { public interface IChatManager { void Initialize(); void FrameUpdate(FrameEventArgs delta); void SetChatBox(ChatBox chatBox); void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble); void ToggleDeadChatButtonVisibility(bool visibility); } }