using Content.Client.GameObjects.Components.Markers; using Robust.Shared.GameObjects.Systems; namespace Content.Client.GameObjects.EntitySystems { public sealed class MarkerSystem : EntitySystem { private bool _markersVisible; public bool MarkersVisible { get => _markersVisible; set { _markersVisible = value; UpdateMarkers(); } } private void UpdateMarkers() { foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery()) { markerComponent.UpdateVisibility(); } } } }