using System.Linq; using Content.Server.Administration.Managers; using Content.Server.Ghost.Components; using Content.Server.Interaction; using Content.Server.Popups; using Content.Server.Storage.Components; using Content.Shared.ActionBlocker; using Content.Shared.Administration; using Content.Shared.CombatMode; using Content.Shared.Containers.ItemSlots; using Content.Shared.Destructible; using Content.Shared.DoAfter; using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; using Content.Shared.Implants.Components; using Content.Shared.Interaction; using Content.Shared.Item; using Content.Shared.Lock; using Content.Shared.Placeable; using Content.Shared.Stacks; using Content.Shared.Storage; using Content.Shared.Storage.Components; using Content.Shared.Timing; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Server.Containers; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Containers; using Robust.Shared.Map; using Robust.Shared.Player; using Robust.Shared.Random; using Robust.Shared.Timing; using Robust.Shared.Utility; using static Content.Shared.Storage.SharedStorageComponent; namespace Content.Server.Storage.EntitySystems { [UsedImplicitly] public sealed partial class StorageSystem : EntitySystem { [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IAdminManager _admin = default!; [Dependency] private readonly ContainerSystem _containerSystem = default!; [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; [Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!; [Dependency] private readonly EntityStorageSystem _entityStorage = default!; [Dependency] private readonly InteractionSystem _interactionSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!; [Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedCombatModeSystem _combatMode = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly UseDelaySystem _useDelay = default!; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnComponentInit); SubscribeLocalEvent>(AddOpenUiVerb); SubscribeLocalEvent>(AddTransferVerbs); SubscribeLocalEvent(OnInteractUsing, after: new []{ typeof(ItemSlotsSystem)} ); SubscribeLocalEvent(OnActivate); SubscribeLocalEvent(OnImplantActivate); SubscribeLocalEvent(AfterInteract); SubscribeLocalEvent(OnDestroy); SubscribeLocalEvent(OnInteractWithItem); SubscribeLocalEvent(OnInsertItemMessage); SubscribeLocalEvent(OnBoundUIOpen); SubscribeLocalEvent(OnBoundUIClosed); SubscribeLocalEvent(OnStorageItemRemoved); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent(OnStorageFillMapInit); } private void OnComponentInit(EntityUid uid, ServerStorageComponent storageComp, ComponentInit args) { base.Initialize(); // ReSharper disable once StringLiteralTypo storageComp.Storage = _containerSystem.EnsureContainer(uid, "storagebase"); storageComp.Storage.OccludesLight = storageComp.OccludesLight; UpdateStorageVisualization(uid, storageComp); RecalculateStorageUsed(storageComp); UpdateStorageUI(uid, storageComp); } private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent args) { bool silent = false; if (!args.CanAccess || !args.CanInteract || TryComp(uid, out var lockComponent) && lockComponent.Locked) { // we allow admins to open the storage anyways if (!_admin.HasAdminFlag(args.User, AdminFlags.Admin)) return; silent = true; } silent |= HasComp(args.User); // Get the session for the user if (!TryComp(args.User, out var actor)) return; // Does this player currently have the storage UI open? bool uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageUiKey.Key, actor.PlayerSession); ActivationVerb verb = new() { Act = () => OpenStorageUI(uid, args.User, component, silent) }; if (uiOpen) { verb.Text = Loc.GetString("verb-common-close-ui"); verb.Icon = new SpriteSpecifier.Texture( new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")); } else { verb.Text = Loc.GetString("verb-common-open-ui"); verb.Icon = new SpriteSpecifier.Texture( new ("/Textures/Interface/VerbIcons/open.svg.192dpi.png")); } args.Verbs.Add(verb); } private void AddTransferVerbs(EntityUid uid, ServerStorageComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract) return; var entities = component.Storage?.ContainedEntities; if (entities == null || entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked) return; // if the target is storage, add a verb to transfer storage. if (TryComp(args.Target, out ServerStorageComponent? targetStorage) && (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked)) { UtilityVerb verb = new() { Text = Loc.GetString("storage-component-transfer-verb"), IconEntity = args.Using, Act = () => TransferEntities(uid, args.Target, component, lockComponent, targetStorage, targetLock) }; args.Verbs.Add(verb); } } /// /// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user /// /// true if inserted, false otherwise private void OnInteractUsing(EntityUid uid, ServerStorageComponent storageComp, InteractUsingEvent args) { if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked) return; Logger.DebugS(storageComp.LoggerName, $"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used})."); if (HasComp(uid)) return; if (PlayerInsertHeldEntity(uid, args.User, storageComp)) args.Handled = true; } /// /// Sends a message to open the storage UI /// /// private void OnActivate(EntityUid uid, ServerStorageComponent storageComp, ActivateInWorldEvent args) { if (args.Handled || _combatMode.IsInCombatMode(args.User) || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked) return; OpenStorageUI(uid, args.User, storageComp); } /// /// Specifically for storage implants. /// private void OnImplantActivate(EntityUid uid, ServerStorageComponent storageComp, OpenStorageImplantEvent args) { if (args.Handled || !TryComp(uid, out var xform)) return; OpenStorageUI(uid, xform.ParentUid, storageComp); } /// /// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius /// around a click. /// /// private async void AfterInteract(EntityUid uid, ServerStorageComponent storageComp, AfterInteractEvent args) { if (!args.CanReach) return; // Pick up all entities in a radius around the clicked location. // The last half of the if is because carpets exist and this is terrible if (storageComp.AreaInsert && (args.Target == null || !HasComp(args.Target.Value))) { var validStorables = new List(); var itemQuery = GetEntityQuery(); foreach (var entity in _entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.Dynamic | LookupFlags.Sundries)) { if (entity == args.User || !itemQuery.HasComponent(entity) || !CanInsert(uid, entity, out _, storageComp) || !_interactionSystem.InRangeUnobstructed(args.User, entity)) continue; validStorables.Add(entity); } //If there's only one then let's be generous if (validStorables.Count > 1) { var doAfterArgs = new DoAfterArgs(args.User, 0.2f * validStorables.Count, new AreaPickupDoAfterEvent(validStorables), uid, target: uid) { BreakOnDamage = true, BreakOnUserMove = true, NeedHand = true }; _doAfterSystem.TryStartDoAfter(doAfterArgs); } return; } // Pick up the clicked entity if (storageComp.QuickInsert) { if (args.Target is not {Valid: true} target) return; if (_containerSystem.IsEntityInContainer(target) || target == args.User || !HasComp(target)) return; if (TryComp(uid, out var transformOwner) && TryComp(target, out var transformEnt)) { var parent = transformOwner.ParentUid; var position = EntityCoordinates.FromMap( parent.IsValid() ? parent : uid, transformEnt.MapPosition); if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp)) { RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(uid, new List { target }, new List { position })); } } } } private void OnDoAfter(EntityUid uid, ServerStorageComponent component, AreaPickupDoAfterEvent args) { if (args.Handled || args.Cancelled) return; var successfullyInserted = new List(); var successfullyInsertedPositions = new List(); var itemQuery = GetEntityQuery(); var xformQuery = GetEntityQuery(); xformQuery.TryGetComponent(uid, out var xform); foreach (var entity in args.Entities) { // Check again, situation may have changed for some entities, but we'll still pick up any that are valid if (_containerSystem.IsEntityInContainer(entity) || entity == args.Args.User || !itemQuery.HasComponent(entity)) continue; if (xform == null || !xformQuery.TryGetComponent(entity, out var targetXform) || targetXform.MapID != xform.MapID) { continue; } var position = EntityCoordinates.FromMap( xform.ParentUid.IsValid() ? xform.ParentUid : uid, new MapCoordinates(_transform.GetWorldPosition(targetXform, xformQuery), targetXform.MapID), EntityManager); if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component)) { successfullyInserted.Add(entity); successfullyInsertedPositions.Add(position); } } // If we picked up atleast one thing, play a sound and do a cool animation! if (successfullyInserted.Count > 0) { _audio.PlayPvs(component.StorageInsertSound, uid); RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(uid, successfullyInserted, successfullyInsertedPositions)); } args.Handled = true; } private void OnDestroy(EntityUid uid, ServerStorageComponent storageComp, DestructionEventArgs args) { var storedEntities = storageComp.StoredEntities?.ToList(); if (storedEntities == null) return; foreach (var entity in storedEntities) { RemoveAndDrop(uid, entity, storageComp); } } /// /// This function gets called when the user clicked on an item in the storage UI. This will either place the /// item in the user's hand if it is currently empty, or interact with the item using the user's currently /// held item. /// private void OnInteractWithItem(EntityUid uid, ServerStorageComponent storageComp, StorageInteractWithItemEvent args) { // TODO move this to shared for prediction. if (args.Session.AttachedEntity is not EntityUid player) return; if (!Exists(args.InteractedItemUID)) { Logger.Error($"Player {args.Session} interacted with non-existent item {args.InteractedItemUID} stored in {ToPrettyString(uid)}"); return; } if (!_actionBlockerSystem.CanInteract(player, args.InteractedItemUID) || storageComp.Storage == null || !storageComp.Storage.Contains(args.InteractedItemUID)) return; // Does the player have hands? if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0) return; // If the user's active hand is empty, try pick up the item. if (hands.ActiveHandEntity == null) { if (_sharedHandsSystem.TryPickupAnyHand(player, args.InteractedItemUID, handsComp: hands) && storageComp.StorageRemoveSound != null) _audio.Play(storageComp.StorageRemoveSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, AudioParams.Default); return; } // Else, interact using the held item _interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, args.InteractedItemUID, Transform(args.InteractedItemUID).Coordinates, checkCanInteract: false); } private void OnInsertItemMessage(EntityUid uid, ServerStorageComponent storageComp, StorageInsertItemMessage args) { // TODO move this to shared for prediction. if (args.Session.AttachedEntity == null) return; PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp); } private void OnBoundUIOpen(EntityUid uid, ServerStorageComponent storageComp, BoundUIOpenedEvent args) { if (!storageComp.IsOpen) { storageComp.IsOpen = true; UpdateStorageVisualization(uid, storageComp); } } private void OnBoundUIClosed(EntityUid uid, ServerStorageComponent storageComp, BoundUIClosedEvent args) { if (TryComp(args.Session.AttachedEntity, out var actor) && actor?.PlayerSession != null) CloseNestedInterfaces(uid, actor.PlayerSession, storageComp); // If UI is closed for everyone if (!_uiSystem.IsUiOpen(uid, args.UiKey)) { storageComp.IsOpen = false; UpdateStorageVisualization(uid, storageComp); if (storageComp.StorageCloseSound is not null) _audio.Play(storageComp.StorageCloseSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, storageComp.StorageCloseSound.Params); } } private void OnStorageItemRemoved(EntityUid uid, ServerStorageComponent storageComp, EntRemovedFromContainerMessage args) { RecalculateStorageUsed(storageComp); UpdateStorageUI(uid, storageComp); } private void UpdateStorageVisualization(EntityUid uid, ServerStorageComponent storageComp) { if (!TryComp(uid, out var appearance)) return; _appearance.SetData(uid, StorageVisuals.Open, storageComp.IsOpen, appearance); _appearance.SetData(uid, SharedBagOpenVisuals.BagState, storageComp.IsOpen ? SharedBagState.Open : SharedBagState.Closed); if (HasComp(uid)) _appearance.SetData(uid, StackVisuals.Hide, !storageComp.IsOpen); } private void RecalculateStorageUsed(ServerStorageComponent storageComp) { storageComp.StorageUsed = 0; storageComp.SizeCache.Clear(); if (storageComp.Storage == null) return; var itemQuery = GetEntityQuery(); foreach (var entity in storageComp.Storage.ContainedEntities) { if (!itemQuery.TryGetComponent(entity, out var itemComp)) continue; storageComp.StorageUsed += itemComp.Size; storageComp.SizeCache.Add(entity, itemComp.Size); } } /// /// Move entities from one storage to another. /// public void TransferEntities(EntityUid source, EntityUid target, ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null, ServerStorageComponent? targetComp = null, LockComponent? targetLock = null) { if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp)) return; var entities = sourceComp.Storage?.ContainedEntities; if (entities == null || entities.Count == 0) return; if (Resolve(source, ref sourceLock, false) && sourceLock.Locked || Resolve(target, ref targetLock, false) && targetLock.Locked) return; foreach (var entity in entities.ToList()) { Insert(target, entity, targetComp); } RecalculateStorageUsed(sourceComp); UpdateStorageUI(source, sourceComp); } /// /// Verifies if an entity can be stored and if it fits /// /// The entity to check /// If returning false, the reason displayed to the player /// true if it can be inserted, false otherwise public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, ServerStorageComponent? storageComp = null) { if (!Resolve(uid, ref storageComp)) { reason = null; return false; } if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored) { reason = "comp-storage-anchored-failure"; return false; } if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false) { reason = "comp-storage-invalid-container"; return false; } if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true) { reason = "comp-storage-invalid-container"; return false; } if (TryComp(insertEnt, out ServerStorageComponent? storage) && storage.StorageCapacityMax >= storageComp.StorageCapacityMax) { reason = "comp-storage-insufficient-capacity"; return false; } if (TryComp(insertEnt, out ItemComponent? itemComp) && itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed) { reason = "comp-storage-insufficient-capacity"; return false; } reason = null; return true; } /// /// Inserts into the storage container /// /// true if the entity was inserted, false otherwise public bool Insert(EntityUid uid, EntityUid insertEnt, ServerStorageComponent? storageComp = null, bool playSound = true) { if (!Resolve(uid, ref storageComp) || !CanInsert(uid, insertEnt, out _, storageComp) || storageComp.Storage?.Insert(insertEnt) == false) return false; if (playSound && storageComp.StorageInsertSound is not null) _audio.PlayPvs(storageComp.StorageInsertSound, uid); RecalculateStorageUsed(storageComp); UpdateStorageUI(uid, storageComp); return true; } // REMOVE: remove and drop on the ground public bool RemoveAndDrop(EntityUid uid, EntityUid removeEnt, ServerStorageComponent? storageComp = null) { if (!Resolve(uid, ref storageComp)) return false; var itemRemoved = storageComp.Storage?.Remove(removeEnt) == true; if (itemRemoved) RecalculateStorageUsed(storageComp); return itemRemoved; } /// /// Inserts an entity into storage from the player's active hand /// /// The player to insert an entity from /// true if inserted, false otherwise public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, ServerStorageComponent? storageComp = null) { if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null) return false; var toInsert = hands.ActiveHandEntity; if (!CanInsert(uid, toInsert.Value, out var reason, storageComp) || !_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands)) { Popup(uid, player, reason ?? "comp-storage-cant-insert", storageComp); return false; } return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp); } /// /// Inserts an Entity () in the world into storage, informing if it fails. /// is *NOT* held, see . /// /// The player to insert an entity with /// true if inserted, false otherwise public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, ServerStorageComponent? storageComp = null) { if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid, popup: storageComp.ShowPopup)) return false; if (!Insert(uid, toInsert, storageComp)) { Popup(uid, player, "comp-storage-cant-insert", storageComp); return false; } return true; } /// /// Opens the storage UI for an entity /// /// The entity to open the UI for public void OpenStorageUI(EntityUid uid, EntityUid entity, ServerStorageComponent? storageComp = null, bool silent = false) { if (!Resolve(uid, ref storageComp) || !TryComp(entity, out ActorComponent? player)) return; // prevent spamming bag open / honkerton honk sound silent |= TryComp(uid, out var useDelay) && _useDelay.ActiveDelay(uid, useDelay); if (!silent) { _audio.PlayPvs(storageComp.StorageOpenSound, uid); if (useDelay != null) _useDelay.BeginDelay(uid, useDelay); } Logger.DebugS(storageComp.LoggerName, $"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity})."); var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key); if (bui != null) _uiSystem.OpenUi(bui, player.PlayerSession); } /// /// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them. /// /// public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, ServerStorageComponent? storageComp = null) { if (!Resolve(uid, ref storageComp) || storageComp.StoredEntities == null) return; // for each containing thing // if it has a storage comp // ensure unsubscribe from session // if it has a ui component // close ui foreach (var entity in storageComp.StoredEntities) { if (TryComp(entity, out ServerStorageComponent? storedStorageComp)) DebugTools.Assert(storedStorageComp != storageComp, $"Storage component contains itself!? Entity: {uid}"); if (!TryComp(entity, out ServerUserInterfaceComponent? ui)) continue; foreach (var bui in ui.Interfaces.Values) { _uiSystem.TryClose(entity, bui.UiKey, session, ui); } } } private void UpdateStorageUI(EntityUid uid, ServerStorageComponent storageComp) { if (storageComp.Storage == null) return; var state = new StorageBoundUserInterfaceState((List) storageComp.Storage.ContainedEntities, storageComp.StorageUsed, storageComp.StorageCapacityMax); var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key); if (bui != null) _uiSystem.SetUiState(bui, state); } private void Popup(EntityUid uid, EntityUid player, string message, ServerStorageComponent storageComp) { if (!storageComp.ShowPopup) return; _popupSystem.PopupEntity(Loc.GetString(message), player, player); } } }