using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Shared.Prototypes; [Prototype("navMapBlip")] public sealed partial class NavMapBlipPrototype : IPrototype { [ViewVariables] [IdDataField] public string ID { get; private set; } = default!; /// /// Sets whether the associated entity can be selected when the blip is clicked /// [DataField] public bool Selectable = false; /// /// Sets whether the blips is always blinking /// [DataField] public bool Blinks = false; /// /// Sets the color of the blip /// [DataField] public Color Color { get; private set; } = Color.LightGray; /// /// Texture paths associated with the blip /// [DataField] public ResPath[]? TexturePaths { get; private set; } /// /// Sets the UI scaling of the blip /// [DataField] public float Scale { get; private set; } = 1f; }