using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Chemistry.Components; [NetworkedComponent()] public abstract partial class SharedHyposprayComponent : Component { [DataField("solutionName")] public string SolutionName = "hypospray"; } [Serializable, NetSerializable] public sealed class HyposprayComponentState : ComponentState { public FixedPoint2 CurVolume { get; } public FixedPoint2 MaxVolume { get; } public HyposprayComponentState(FixedPoint2 curVolume, FixedPoint2 maxVolume) { CurVolume = curVolume; MaxVolume = maxVolume; } }