using Content.Shared.Administration; using Content.Shared.Rejuvenate; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] public sealed class RejuvenateCommand : IConsoleCommand { public string Command => "rejuvenate"; public string Description => Loc.GetString("rejuvenate-command-description"); public string Help => Loc.GetString("rejuvenate-command-help-text"); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length < 1 && shell.Player is IPlayerSession player) //Try to heal the users mob if applicable { shell.WriteLine(Loc.GetString("rejuvenate-command-self-heal-message")); if (player.AttachedEntity == null) { shell.WriteLine(Loc.GetString("rejuvenate-command-no-entity-attached-message")); return; } PerformRejuvenate(player.AttachedEntity.Value); } var entityManager = IoCManager.Resolve(); foreach (var arg in args) { if (!EntityUid.TryParse(arg, out var entity) || !entityManager.EntityExists(entity)) { shell.WriteLine(Loc.GetString("shell-could-not-find-entity",("entity", arg))); continue; } PerformRejuvenate(entity); } } public static void PerformRejuvenate(EntityUid target) { var entityManager = IoCManager.Resolve(); entityManager.EventBus.RaiseLocalEvent(target, new RejuvenateEvent()); } } }